DRHack is a 20 hour hackathon focussing on digital research as a part of Digital Research Week.

DRHack is a 20 hour Hackathon focused on Research, hosted at the University of Nottingham from the same organisers as HackNotts. 2018 marks the first time we're running DRHack. Join us for a weekend of hacking and fun in the stunning Jubilee Campus.

But what is going to happen at the event?

Over the 20 hours, people aged 18 and older with a wide range of skill levels (you don't have to be a professional or a student! Just be lovely, passionate and interested in tech!) will come together to share ideas, and create new and awesome projects! (Not sure what a hackathon is? MLH have a great explanation here). There'll also be fun minigames, challenges and free food/drink to make sure you have the best time possible.

Innovating Research

Fitting with the theme of Digital Research Week, multiple researchers from the University of Nottingham will present their research and provide you with real-world data for you to use in your hack. However, if you have your own idea, you are welcome to present it.

What should I bring?

Apart from yourself, you will also need to bring laptops, chargers and some spare clothes if you want to sleep. However, if you do not have a laptop to bring, desktop PCs are available at the venue. We can guarantee they're accessible to University of Nottingham students. However, we cannot guarantee they'll work for non-University of Nottingham students.

View full rules


First Place

Prize TBD

Second Place

Prize TBD

Third Place

Prize TBD

Devpost Achievements

Submitting to this hackathon could earn you:


To be determined

To be determined

Judging Criteria

  • Use of Research Data
    How well did the hackers use the research data provided?
  • Originality
    How original, smart, unexpected or out-of-the-box, is your idea?
  • Technical challenge
    How difficult was it to implement the tech you worked with into a working demo?
  • Design
    Does your hack look good? Good design can stem from many factors: appealing looks, ease-of-use or creativity. Good design must also fit the nature of the hack, because what design works well for a game might not for a utility app.
  • Presentation
    How did hackers present their hack during the demos?